Extends:
Modifiers:
Source code
SFVehicle.SFBoat%%
%function_comment% | bool | bProportionalRudder |
| InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
| RotationPhysics (float DeltaTime) |
{
bProportionalRudder=True
bBot_ShowVehicleLocation=True
Armor=50
InitialHitPoints=400
FullHitPoints=400
PhysicalRotationRate=(Pitch=0,Yaw=0,Roll=0)
Elasticity=0.000000
EncroachDamage=25
bDamageTriggered=True
Buoyancy=100.000000
}